Sunday, December 30, 2012

Eclipse with the expansion!

I am playing a five player game of Eclipse with some friends today. Good times...

Friday, November 23, 2012

Game one of the tournament, I faced off against a new Tyranid player named Curt. When I say "new" I mean NEW. This was his very first game of 40K!

I was shocked when he opened his case and started pulling out models painted to a very good tabletop standard. They certainly looked immensely better than my first army, that is for certain.

Since this event was intentionally geared towards learning the 6th edition rules, the point values were low at 1000 points. Here is what I fielded.

  • Megaboss
  • Big Mek with shokk attack gun and ammo runt
  • 2 mobs of 6 lootas each
  • 3 meganobz in trukk
  • 12 trukk boyz with shootas and rokkit
  • 12 trukk boyz with shootas and rokkit
  • 10 grots with runtherd
  • 3 kannons with 1 extra krew
His army consisted of hive guard, two zoanthroapes, genestealers with a broodlord, and a bunch if termagaunts.
The mission was "The Relic" and I deployed first. The shokk and cannons had a clear field of fire on the relic. He deployed well away. He obviously appreciated the power of ork artillery.

Turn 1, I rush the objective with one mob of trukkers and move the meganobz into position to engage the stealers lurking in the rocks next to the objective.
The trukkboyz ride is vaporized by bug shooting, but the megaboss and nobz take out the broodlord and stealers.

The surviving trukkers grab the objective and head for cover in the armored trukk vacated by the nobz.
The lootas line up shots at the oncoming hordes... failing to notice the movement in the trees around them.
Eh Boss, wots dat sound? Er, boss?
The trukkers shelter in the meganobz trukk with the objective. Meanwhile, the artillery
The grots charge into the gap to delay the approaching hormagaunts.
The game ends when the trukk sheltering the trukkboyz is destroyed and the ramshackle table causes it to kareen more than six inches causing the trukkers inside to drop the relic. As a result, bugs win.
This was quite a tense, enjoyable game. Curt manages to kick off his 40k career with a "w", congrats!


Sunday, September 16, 2012

Orks Vs. Imperial Guard

I spent Saturday at my friend Drew's place playing 40k. We went to the Bugeater GT together back in June. He has a nicely painted Imperial Guard army, so I was looking forward to a cinematic game. I rolled high for first turn, but gave it up thinking it would be better if my dakkajet came in after his vendetta. We rolled hammer and anvil, so we were on the short table edges. The mission was to retrieve a relic from the center of the board.

The guard had two bane wolves, two chimeras and a Leman Russ in an armored column in the center of the board.


I plunked two huge boys mobs against the front edge of the deployment zone in order to rush the objective. Mrganobs and he boss were in the armored trukk on the left flank aimed at speeding into the backfield to crump guardsmen. I deployed a trukkboyz mob was deployed on the right flank to push the center. Lootas set up in the multistory ruin to the rear. Kannons and shokk attack gun were deployed on the left as well.

The first turn, the guard bane wolves rush the center and are promptly dispatched by trukkboyz on the right and meganobz on the left. Guard shooting is largely ineffectual in the first turn, but 20+ boys die in second turn a combination of indirect fire from the rear and the Russ pressing the center.





The meganobz rampage on the left continues. After flaming and pinching their way through a guard squad in the ruin, they worked their way toward the vehicle that has been tearing bloody chunks from the boys squads.



The dakkajet finally arrives and promptly destroys oe if the Chimeras in he center.

Then the vendetta sees it, with predictable results...



In the center, the damaged battewgon hits the gas and rams the remaining chimera.

The deffkoptas scream in and destroy the Russ with four rokkit hits to the rear armor, then get blown out f the sky by whithering guard fire.

The lootas take aim and avenge my dakkajet by bringing down the vendetta in one lucky turn of shooting.

I've got the relic!

The command chimera guns the engines through a ruin in order to head off the remains of my boys mob and prevent them from holding the relic... but, the chimera fails its difficult terrain test and gets stuck in the ruins. Orks win!

This was a really fun game. We both had grievous casualties. I had ten shoota boys left at the end of the game out of the sixty I started it with. They never even had a chance to shoot! The board was littered with wrecked vehicles brom both sides. The only vehicle still running at the end if he game was a trukk I brought on from reserve in turn five. The win comes with an asterisk as we learned too late that I shouldn't have been able to run with the relic in hand.



Tuesday, August 28, 2012

Ultramarines Vs. Tau

I finally got around to actually playing a game with my Ultramarine army on Monday night.

I've had them painted up for quite some time, but had never fielded them myself.

My opponent in this game was my friend Matt and his Tau.

We rolled the mission and deployment and ended up playing short board edges with a relic objective in the center of the table.

I had second turn this game. The first couple of turns saw the Tau gradually chew up my vehicles, including a storm talon. I was able to drive him off the objective, but by the time I did so, all troops were dead.

The vindicator, the deadnought and the rhinos were all but worthless in this battle. None of them did so much as a single casualty.

My sternguard deployed in a pod on my first turn and took out one unit of broadsides. Then they were whittled down by he enemy force commander and a bunch of fire warrior shooting.

I had a good time playing in spite if the crushing loss I suffered. Knowing neither my army, nor he Tau proved too much of a barrier for me to deliver a competent performance.

At the end of the game. We discussed what I could have done differently.

Here are a few of the conclusions we reached:

1. Prioritize killing the pathfinders and any other unit with marker lights.

2. Add a heavy flamer or two to the sternguard unit.

3. Add a librarian for some psychic powers to complement my army.

4. Taking heavy armor against rail guns is sub optimal. (I can't bear to give up my rhinos though).

I am pleased with the overall performance if the storm talon, even though it died. I expect it will make it into any lust I end up putting together.


Saturday, August 25, 2012

Tau vs. Deamons

I managed to drop my flyer thus morning, so I am watching the local 40k tourney rather than playing.

This game pits my friend Matt's Tau vs a nicely painted deamon army.

Monday, August 20, 2012

Eclipse!

I'm playing a game of Eclipse this evening. I can't say enough good things about this game. It has the epic feel of a twilight imperium with 1/10 of the overhead.

Sunday, August 19, 2012

Ork Looted Wagon

So, I finally got around to messing with the scrapped Leman Russ I purchased at the Bugeater GT back in June. The model was a pretty stock Russ. 

I pulled off the heavy bolters and replaced them with bis shootas. I took off the front lascannon turret and covered the hole with a leftover piece from the ork flyer kit.

I also used a modified exhaust from that same flyer kit to make it look a bit "souped-up".

I cut and extended the gun barrel and added a jaw from the deff dread kit to the top.

Once I had some glyphs and extra armor plating tacked on, I was ready to prime it.

I'm not sure if I will use this as a true looted wagon, or if I will call it a battlewagon with killcannon. The way I have it armed, it will work either way.


Sunday, August 5, 2012

First Game of Descent 2nd Edition




I finally got a chance to try out the new edition of Descent: Journeys in the Dark. I purchased this game when it came out with an eye toward sparking an interest in my wife an daughter. This evening we played our first two games. 

As a veteran of the original version including a complete Road to Legend campaign, I was wondering if the streamlining in this edition would be enough to make it suitable for both my rambunctious nine-year-old and the discriminating tastes of my wife. 

I am pleased to say that the introductory game went very well. In fact, it played so quickly that we had time to go through a second time. I lost as overlord both times, but I did better the second game. 

My daughter seemed to have a ball shooting goblins each turn. My wife gave a good review following our second game. This game looks like a winner and will likely see some table time on family game nights. 

I am looking forward to seeing how the experience system works.

Bravo FFG!   

Sunday, July 22, 2012

My first game of WH40K 6th edition (Orks vs Necrons)

WH40K 6th Edition Game 1


For my very first game of 6th ed, I played my friend Eric's Necrons. Since the Ork FAQ put some teeth back into tankbustas, I mounted up a unit in an open-topped battlewagon. I fielded a couple of small units of loots and my standard meganobz mob in an armored trukk.


Turn one, I raced the boyz toward the enemy deployment xzone to get the krumpin started.


 I stationed the loots in a conveniently high vantage point for clear shots at the central potion of the board. 

I learned the hard way the scarabs + battlewagons = walking tankbustas.

The necron lord in the "chariot" jumps over my meganoz and lays into my warboss. 

The smoke from one of the trukks obscures the view on the remnants of the meganobz making a final stand on my opponent's objective.



The meganobz trukk speeds to a position behind the necron chariot for a rear shot, but it was not to be.

After 3 brutal rounds of close combat, the tankbustas are taken down by the scarabs, the my shootaboyz  gun down the surviving scarabs.

The stormboyz finally make an appearance in turn five, just to be gunned down by deathmarks. Deepstriking these boyz was  big mistake.

Final result, necrons win.