The Barony of Letnev
The Clan of Saar
The Federation of Sol
The Emirates of Hacan
The Winnu
The Naalu Collective
The Yin Brotherhood
The Embers of Muaat
Rules in Use
- Expansion strategy cards
- Expansion objective decks
- Wormhole Nexus
- Facilities
- Custodians of Mecatol Rex
- (Modification) Shock Troops will be used as defined in the rules, but I have pieces to represent them and they will not revert to a normal ground force when left alone.
- Simulated Early Turns
- We will be playing on a 8-player variant map that has been balanced among the eight positions as much as possible. All races have been pre-positioned and set up to speed play, We will pick/assign races on Sunday.
- Each player will have a rules reference booklet that contains a tech tree. technology will marked in this booklet as it is acquired to avoid using the technology cards.
- Each planet is represented on the board by a wooden disk marked with the name of the planet and the pertinent production and influence values. These will be employed in place of cards for tracking planet ownership.
Rules Not in Use
- Race-Specific Tech
- Space Mines
- Artifacts
- Technology Cards
- Planet Cards
- Distant Suns (goody huts)